Hi all, I've got a general workflow questions as I continue getting my feet wet with Phoenix FD.
When you're attempting to make a smoke sim thicker and more opaque, like a volcanic eruption of ash or smoke from a gasoline fire, is the best way of doing this to increase the discharge amount in the smoke source? Does increasing the "Smoke" parameter in the source also help? Any other settings you typically go to first?
And is it possible to achieve this look if you're resimulating a low res sim using "Amplify Resolution", or is it important to start high res? My resims haven't looked very dense/opaque when rendered, though it's possible I started them at too low a resolution before amplifying them.
Thanks!
When you're attempting to make a smoke sim thicker and more opaque, like a volcanic eruption of ash or smoke from a gasoline fire, is the best way of doing this to increase the discharge amount in the smoke source? Does increasing the "Smoke" parameter in the source also help? Any other settings you typically go to first?
And is it possible to achieve this look if you're resimulating a low res sim using "Amplify Resolution", or is it important to start high res? My resims haven't looked very dense/opaque when rendered, though it's possible I started them at too low a resolution before amplifying them.
Thanks!
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