I was wondering what's the best approach to create the steam seen in this clip:
http://youtu.be/0ztrMiKsSB4?t=55
I was thinking about using the cigarette smoke preset as a starting point, but somehow this video looks like it's actually not simulating sucking the steam away, but rather faking it by stretching and bending the final simulation. I know that for now Phoenix doesn't allow smoke simulations to be deformed by geometric deformers (which would make this effect pretty easy, I guess), so that's off the table.
Regarding the sim, for now my main problem is getting the smoke to stream into the vent (neither BodyForce nor PathFollow manage to cleanly pull the smoke into the shape I want). I think that the PHXTurbulence is basically fighting against the BodyForce/PathFollow.
Any ideas?
http://youtu.be/0ztrMiKsSB4?t=55
I was thinking about using the cigarette smoke preset as a starting point, but somehow this video looks like it's actually not simulating sucking the steam away, but rather faking it by stretching and bending the final simulation. I know that for now Phoenix doesn't allow smoke simulations to be deformed by geometric deformers (which would make this effect pretty easy, I guess), so that's off the table.
Regarding the sim, for now my main problem is getting the smoke to stream into the vent (neither BodyForce nor PathFollow manage to cleanly pull the smoke into the shape I want). I think that the PHXTurbulence is basically fighting against the BodyForce/PathFollow.
Any ideas?
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