Hey there,
I am still tweaking my underwater volcano shot and I am having a hard time getting the look right.
There are two issues:
1. I´ve between the "hottest" and "coldes" parts of the smoke is a very linear gradient lighting I don´t like. The volume is lit too evenl, which makes it look unnatural to me. I´m not sure which parameters to tweak here, to avoid this.
I´d first try to reduce the overall light emission, but I´m afraid then I don´t have enough brightness at the lower part of the smoke...Maybe thats fine and I can just add some more glow in post. I´m not sure, but maybe I´ve also reduced the grid reduction for the light too much?
2. I´m having trouble getting the smoke to appear whiter, without making it overall too bright.
I want something closer to this reference:
https://youtu.be/hmMlspNoZMs?t=29s
There is only a very narrow "hot" area, and then the smoke has a very bright look right after that.
When I´m just tweaking the smoke color, the overall glow from the light emission just gets too bright, and the contrast and thus all the details disappear.
Any ideas for that?
Here are my render settings:
I am still tweaking my underwater volcano shot and I am having a hard time getting the look right.
There are two issues:
1. I´ve between the "hottest" and "coldes" parts of the smoke is a very linear gradient lighting I don´t like. The volume is lit too evenl, which makes it look unnatural to me. I´m not sure which parameters to tweak here, to avoid this.
I´d first try to reduce the overall light emission, but I´m afraid then I don´t have enough brightness at the lower part of the smoke...Maybe thats fine and I can just add some more glow in post. I´m not sure, but maybe I´ve also reduced the grid reduction for the light too much?
2. I´m having trouble getting the smoke to appear whiter, without making it overall too bright.
I want something closer to this reference:
https://youtu.be/hmMlspNoZMs?t=29s
There is only a very narrow "hot" area, and then the smoke has a very bright look right after that.
When I´m just tweaking the smoke color, the overall glow from the light emission just gets too bright, and the contrast and thus all the details disappear.
Any ideas for that?
Here are my render settings:
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