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looking at liquid and final mesh you can clearly see why foam does not lay properly. It contours liquid particles but not actual mesh. What can be does so foam lays on mesh
I also tried both vector mode on and off in the ocean texture liquid particles still stay flat
Ok after reading this post https://forums.chaosgroup.com/forum/...am-above-water
I added foam shader. I added Phoenix grid to simulator and foam still does not get displaced with mesh
I attached the scene just in case using 3.10.00, Build ID: 180218
Thanks
Hey, we'll check it with Octane, but probably that's the reason. It's working correctly when using V-Ray. As for the mesh - when using the ocean preset we assign a refractive V-Ray material to the mesh and if you're using Octane and it's not supported it's possible to not show the mesh. If you assign different material - does it work?
Hey, we'll check it with Octane, but probably that's the reason. It's working correctly when using V-Ray. As for the mesh - when using the ocean preset we assign a refractive V-Ray material to the mesh and if you're using Octane and it's not supported it's possible to not show the mesh. If you assign different material - does it work?
Thanks lot! Changing material fixed disappearing mesh problem. Hopefully you'll be able to find the way to render with octane.
Hey,
As far as the displacement issue goes - it's up to the Octane guys to fix that so it's best to let them know about that
Hi Are you planning to fix displacement of foam preview in a viewport anytime soon? I think octane reads data from preview and not internally. Not sure about otoy people or if they will ever fix it. Thank you!
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