Hi I am in need of help I have a sim thats 160 frames long and I can get it to render the foam particles all the way up to 125 frames and then my max scene crashes. I was wondering if there was a limit on particle count when rendering? Im am trying to render 300 million + foam particles in the scene is that to many? once the render trys to calculate the the foam it crashes instanly. I have a lowes res version of the same sim that rendered fine but this was a final high res sim I was doing. Is there anything I can do? Gris size is 1123x282x1210 cell size.04m cell total cell size is 745,191,040
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Max crashes with Foam Particles
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