I'm a beginner in Phoenix, and whilst my first bit of learning about it went fairly smoothly (because there was a really good tutorial on ships in oceans), this time, I feel totally lost because there simply isn't a tutorial that comes anywhere near close to use as guidance for what I want to do here.
My needs I believe are very simple and probably quite a common requirement.
I want to have a waterfall going into a swimming pool.
I've actually attached here the Max file and geometry as my first few attempts.
But the Phoenix FD Waterfall Preset I used doesn't seem to knock out a solution that is anything other than one that is very wrong !
I've attached the max file, the pool, the water in the pool (which I'd like to be affected by the waterfall liquid entering it), a couple of jacuzzis (no liquid in those yet, however I would like some).
The Waterfall Preset I've tried gives me just a few globules of liquid cascading down the piece of geometry where I cannot see why it is such a few. (I'd like the to be water cascading down that geometry shape which resembles a waterfall).
Can someone (Chaos ?) give me some pointers, for example, why/how are the water droplets so huge, and so few when the cell size is around 40mm ?? (and there are over 5m total cells).
Also, why does the render look nothing like the simulation ? Where is the foam, the splash, the mist ?
How do I have the liquid in the pool react to the waterfall landing on it ? (i.e. causing ripples in the pool water) ?
And must I make the Liquid Container be as large as the pool if I want the liquid being emitted and cascading down to finally mix in with the pool water ?
Some guidance would be very much appreciated.
Many thanks.
My needs I believe are very simple and probably quite a common requirement.
I want to have a waterfall going into a swimming pool.
I've actually attached here the Max file and geometry as my first few attempts.
But the Phoenix FD Waterfall Preset I used doesn't seem to knock out a solution that is anything other than one that is very wrong !
I've attached the max file, the pool, the water in the pool (which I'd like to be affected by the waterfall liquid entering it), a couple of jacuzzis (no liquid in those yet, however I would like some).
The Waterfall Preset I've tried gives me just a few globules of liquid cascading down the piece of geometry where I cannot see why it is such a few. (I'd like the to be water cascading down that geometry shape which resembles a waterfall).
Can someone (Chaos ?) give me some pointers, for example, why/how are the water droplets so huge, and so few when the cell size is around 40mm ?? (and there are over 5m total cells).
Also, why does the render look nothing like the simulation ? Where is the foam, the splash, the mist ?
How do I have the liquid in the pool react to the waterfall landing on it ? (i.e. causing ripples in the pool water) ?
And must I make the Liquid Container be as large as the pool if I want the liquid being emitted and cascading down to finally mix in with the pool water ?
Some guidance would be very much appreciated.
Many thanks.
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