Hello!
I am creating this small boat in the ocean and following tutorials and help docs I ran into the following problems/questions:
- Small boats like this have to move with the waves. I know that this cannot be simulated, I would not mind doing it by hand or create differently. What I have not understood yet is the connection to the grid. According to the ship-in-ocean-tutorial the simulation grid is linked to the boat. But when I rotate the boat, the grid rotates and the simulation goes crazy (as I would expect). What would be the usual technique in that case? Not linking and simulating with a much larger grid, increasing the sim time and data?
- How do I get rid of the seam between grid and infinite ocean. It looks like rectangular object is moved under the surface pushing it up a little. Ocean-level and fill up are the same value.
- The Foamtex does not seem to work, it only produces grainy dots. I noticed the small tiling value in the oceantex (was done by preset, not by me), but when I put it back to one, the foam looks better, but placed wrong, and the waves become way too small. System units is 1m, scene scale 1, boat is to scale (about 7m long).
Any hints on these would be great!
Thanks,
Bob
(See attached my settings and previews)
http://www.bobfolio.de/upload/Boat_test.mp4
I am creating this small boat in the ocean and following tutorials and help docs I ran into the following problems/questions:
- Small boats like this have to move with the waves. I know that this cannot be simulated, I would not mind doing it by hand or create differently. What I have not understood yet is the connection to the grid. According to the ship-in-ocean-tutorial the simulation grid is linked to the boat. But when I rotate the boat, the grid rotates and the simulation goes crazy (as I would expect). What would be the usual technique in that case? Not linking and simulating with a much larger grid, increasing the sim time and data?
- How do I get rid of the seam between grid and infinite ocean. It looks like rectangular object is moved under the surface pushing it up a little. Ocean-level and fill up are the same value.
- The Foamtex does not seem to work, it only produces grainy dots. I noticed the small tiling value in the oceantex (was done by preset, not by me), but when I put it back to one, the foam looks better, but placed wrong, and the waves become way too small. System units is 1m, scene scale 1, boat is to scale (about 7m long).
Any hints on these would be great!
Thanks,
Bob
(See attached my settings and previews)
http://www.bobfolio.de/upload/Boat_test.mp4
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