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PhoenixFD grid renders in wrong position if pivot is modified

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  • PhoenixFD grid renders in wrong position if pivot is modified

    Hi,

    I wasn't happy about pivot of the PHX fire smoke sim grid being at the bottom, so I have used an utility to center the pivot in the center of bounding box. Instead of centering the pivot, the entire grid got offset but the pivot stayed at the bottom. I assumed that Phoenix sim grid does not respect 3ds Max pivot (which is not very good) and I just ignored it. Later I've ran into a problem where PhoenixFD grid was rendering on different position than where it was inside of the viewport. And it was actually caused by the offset pivot. So in fact, PhoenixFD grid does support the pivot offset, but does not correctly display it in the viewport. This leaves a huge room for error and should be fixed.

    Thanks.

  • #2
    Hey,

    Thank you for reporting that. I've logged it in our bug tracker.
    I will update the thread when we have something on that.

    Thank you.
    Georgi Zhekov
    Phoenix Product Manager
    Chaos

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    • #3
      Meanwhile, you can set a XForm modifier on the grid. There won't be a GPU preview but will do the trick.
      George Barzinski
      QA Phoenix FD

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      • #4
        Originally posted by George Barzinski View Post
        Meanwhile, you can set a XForm modifier on the grid. There won't be a GPU preview but will do the trick.
        Thanks, I actually quite need the GPU preview though

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        • #5
          Hey,

          We are working on this and it will be implemented in tomorrow's nightly or the day after.

          Will ping you when it's done.

          Cheers!
          Svetlin Nikolov, Ex Phoenix team lead

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          • #6
            Yup - the preview pivot will be working okay in tomorrow's nightly.

            Cheers!
            Svetlin Nikolov, Ex Phoenix team lead

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