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Phoenix Motion Blur with linked container

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  • Phoenix Motion Blur with linked container

    I get a weird motion blur issue with rendering the ocean mesh after a linked container simulation. Once I unlink the container the motion blur seems to be correct. My scene camera is not animated. And I always get a seam with motion blur. Thoughts?
    Last edited by tjconnors; 16-07-2018, 10:20 PM.

  • #2
    Hello,

    Can you try with a latest nightly build? If the issue persists can you send us the scene so we can check it out?

    Thanks,
    Georgi Zhekov
    Phoenix Product Manager
    Chaos

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    • #3
      Yes I am using the latest build from last night. And I'm getting the same issue with my larger boat scene at work.
      Attached Files

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      • #4
        Thanks a lot for the scene I have logged it in our bug tracker. I will update the thread when we have something.
        Georgi Zhekov
        Phoenix Product Manager
        Chaos

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        • #5
          Hey, just an update - the velocity between the container and ocean extension should already be equalized in the last nightlies.

          Also, in tomorrow's nightly, there will be a fix for some artifacts appearing on the container border when smoothing with Use Liquid Particles was used in Ocean Mesh mode.

          Cheers!
          Svetlin Nikolov, Ex Phoenix team lead

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          • #6
            Thank you.

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