I get a weird motion blur issue with rendering the ocean mesh after a linked container simulation. Once I unlink the container the motion blur seems to be correct. My scene camera is not animated. And I always get a seam with motion blur. Thoughts?
Announcement
Collapse
No announcement yet.
Phoenix Motion Blur with linked container
Collapse
X
-
Yes I am using the latest build from last night. And I'm getting the same issue with my larger boat scene at work.Attached Files
Comment
-
Hey, just an update - the velocity between the container and ocean extension should already be equalized in the last nightlies.
Also, in tomorrow's nightly, there will be a fix for some artifacts appearing on the container border when smoothing with Use Liquid Particles was used in Ocean Mesh mode.
Cheers!Svetlin Nikolov, Ex Phoenix team lead
Comment
Comment