I purchased Vray Next and testing it with Phoenix fd (new build). When I simulate fluid with velocity channel on and then I take vray camera with motion blur on, on render it starts to say Calculating embree motion blur, but log window says PhoenixLiquid001 has changing topology, can't motion blur mesh with deformations. It seems it was a Maya problem, not 3dsmax today?
What is the procedure (exact) to produce liquid mesh moblur?
What is the procedure (exact) to produce liquid mesh moblur?
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