I have created a rather large ocean simulation with about 100m cells. All settings are set up pretty much according to the ship in ocean tutorial by chaosgroup. Simulation took a while but worked fine.
I just get the following problem when I want to render a still or animation of it:
On my local machine:
It says transforming vertices for about 15 minutes.
Afterwards it says "Updating objects" for about another 10-15 minutes.
Then a warning message pops up, telling me that mist/splash in point mode with liquid simulator will consume additional memory for the displacement, when I click ok, the rendering starts.
During rendering the RAM goes up to 64 GB (100%).
When I try to submit it to backburner:
Nothing happens for a long time. When I try to connect via remote desktop it takes a loooong time to connect (the system seems pretty busy).
But I don't see any progress. I waited for about 45 minutes without seeing the rendering start.
Do you have any suggestions on this? I will have to render this animation in UHD, therefore I hope to find a solution here.
Software used:
3ds Max 2019.1.1
Phoenix FD 3.11.00 (May 30 201
V-Ray Build 3.60.04 (official) (17 November 2017)
I just get the following problem when I want to render a still or animation of it:
On my local machine:
It says transforming vertices for about 15 minutes.
Afterwards it says "Updating objects" for about another 10-15 minutes.
Then a warning message pops up, telling me that mist/splash in point mode with liquid simulator will consume additional memory for the displacement, when I click ok, the rendering starts.
During rendering the RAM goes up to 64 GB (100%).
When I try to submit it to backburner:
Nothing happens for a long time. When I try to connect via remote desktop it takes a loooong time to connect (the system seems pretty busy).
But I don't see any progress. I waited for about 45 minutes without seeing the rendering start.
Do you have any suggestions on this? I will have to render this animation in UHD, therefore I hope to find a solution here.
Software used:
3ds Max 2019.1.1
Phoenix FD 3.11.00 (May 30 201
V-Ray Build 3.60.04 (official) (17 November 2017)
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