As my cruiser ship project progresses I noticed that the sea (outside of the liquid container) isn't being reflected on the ship glass, and I subsequently learned this is controlled via the "Off-Screen Margin" under Rendering rollout.
However, I get very inconsistent/unpredictable ocean reflection behaviour in my test renders, so I tried just putting a chrome sphere and chrome box and hiding my ship. First time I tried I increased Off-Screen Margin % to 100 and the sea reflection in the sphere *seems* to have worked (not convinced it has), but definitely not for one side of my box.
However, the ship glass reflections still don't work whatever I try.
It's almost as though the ocean in reflections for glass in the direction of travel of my liquid container are not working and are being ignored
Furthermore....
I appreciate that this is hard to tell from some screen grabs and my descriptions, but another problem I also sometimes get is reliability in that I sometimes get partial/incomplete oceans in my renders (i.e. the entire ocean doesn't get calculated and displayed in the render) - I haven't figured out why this happens, but usually if I abort that and do a render from another camera view (in another quad viewport, which also may/may not work) and then return back to my original camera view/quad viewport, that sometimes fixes things and my ocean is 'complete' in the render with no sea missing.......
Please can you advise (and please note I am using the latest Nightlies from the 29th August).
Thanks.
However, I get very inconsistent/unpredictable ocean reflection behaviour in my test renders, so I tried just putting a chrome sphere and chrome box and hiding my ship. First time I tried I increased Off-Screen Margin % to 100 and the sea reflection in the sphere *seems* to have worked (not convinced it has), but definitely not for one side of my box.
However, the ship glass reflections still don't work whatever I try.
It's almost as though the ocean in reflections for glass in the direction of travel of my liquid container are not working and are being ignored
Furthermore....
I appreciate that this is hard to tell from some screen grabs and my descriptions, but another problem I also sometimes get is reliability in that I sometimes get partial/incomplete oceans in my renders (i.e. the entire ocean doesn't get calculated and displayed in the render) - I haven't figured out why this happens, but usually if I abort that and do a render from another camera view (in another quad viewport, which also may/may not work) and then return back to my original camera view/quad viewport, that sometimes fixes things and my ocean is 'complete' in the render with no sea missing.......
Please can you advise (and please note I am using the latest Nightlies from the 29th August).
Thanks.
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