Hello, I'm getting a different render of what I expect by the GPU preview. I think it's a setting I am missing somewhere more than a bug? I'm using Vray Next beta and latest Phoenix FD night build. Thanks
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GPU Shade Preview vs. Render
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GPU Shade Preview vs. Render
1 PhotoImage gallery: www.artstation.com/artist/alessandromastronardi
FaceBook: http://www.facebook.com/alessandroma...wildlifeartist
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Yes, one of the most important reasons the gpu preview can work at real time is that it treats each light as a directional light, so domes, area lights or gi are gonna add up to a different render. In case you need to iterate not on the simulation shape a but the shading, please swith to vray ipr gpu.
Cheers!Svetlin Nikolov, Ex Phoenix team lead
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Hi Svetlin, thanks but actually I was referring to the smoke volume, see how it's reduced in the final render, while in the preview is much denser.Image gallery: www.artstation.com/artist/alessandromastronardi
FaceBook: http://www.facebook.com/alessandroma...wildlifeartist
Personal blog: www.alessandromastronardi.com
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Many thanks, found it and fixed!Image gallery: www.artstation.com/artist/alessandromastronardi
FaceBook: http://www.facebook.com/alessandroma...wildlifeartist
Personal blog: www.alessandromastronardi.com
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