Hey there,
I´ve recently made some changes to my volcano shot and decided I wanted to render in one pass, instead of rendering several passes and now I did something and I can´t render the scene anymore.
It renders fine on my workstation, that has the fastest ethernet connection to the servers.
The render nodes, which use a slower connection fail most of the times, most likely due to loading/unloading timeouts.
There are about 15-20 PHX elements in the scene, most of them copies, since I wanted to change the input frames.
They are all between 50-150 mill voxels.
So I´m trying to figure out where I went wrong or if I just can´t render everything in one pass...or generally speaking: How to optimize the Phoenix elements for memory consumption.
I think the first thing I changed was to switch from Volumetric geometry mode to Volumetric mode, since I wouldn´t need the render elements for compositing anymore and figured I could save some render time.
First thing I´m gonna try now ist to exclude them from reflections, I also use Vraydisplacemnt quite extensively in the shot and I know that I had issues in the past due to that.
Any other ideas on how to render the Phoenix elements more memory efficient?
I just did a quick test and with the phoenix elements turned off, the scene renders with no issues in 20 Minutes instead of 2-3 hours...
I´ve recently made some changes to my volcano shot and decided I wanted to render in one pass, instead of rendering several passes and now I did something and I can´t render the scene anymore.
It renders fine on my workstation, that has the fastest ethernet connection to the servers.
The render nodes, which use a slower connection fail most of the times, most likely due to loading/unloading timeouts.
There are about 15-20 PHX elements in the scene, most of them copies, since I wanted to change the input frames.
They are all between 50-150 mill voxels.
So I´m trying to figure out where I went wrong or if I just can´t render everything in one pass...or generally speaking: How to optimize the Phoenix elements for memory consumption.
I think the first thing I changed was to switch from Volumetric geometry mode to Volumetric mode, since I wouldn´t need the render elements for compositing anymore and figured I could save some render time.
First thing I´m gonna try now ist to exclude them from reflections, I also use Vraydisplacemnt quite extensively in the shot and I know that I had issues in the past due to that.
Any other ideas on how to render the Phoenix elements more memory efficient?
I just did a quick test and with the phoenix elements turned off, the scene renders with no issues in 20 Minutes instead of 2-3 hours...
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