We are trying to do an in-house animation of a calm or slow moving ocean with a 3d logo half submerged in it - I have noticed that using Phoenix FD 3.12.00 (Oct 29 2018 ) for 3ds max with the attached scene seems to produce strange flickering and differences between frames on a backburner render on our machines here.
I must stress that this setup renders totally fine if we set the ocean simulation to default by creating a new one, simulating it then rendering it- but we wanted to make the ocean more calm so I changed the 'Rate of change' value on the PhoenixFDOceanTex from the default 0.1 to 0.03 or 0.02 then doing a fresh simulation and rendering seems to make some of the frames look slightly different from each other (enough to really spoil the animation)
Has anyone else noticed this or are any of your team able to have a quick look into this?
The only thing we are doing is changing the PhoenixFDOceanTex from the default 0.1 to 0.03 or 0.02. I feel like we may have found some odd bug that nobody else has since I've trawled through the forums for similar cases.
I must stress that this setup renders totally fine if we set the ocean simulation to default by creating a new one, simulating it then rendering it- but we wanted to make the ocean more calm so I changed the 'Rate of change' value on the PhoenixFDOceanTex from the default 0.1 to 0.03 or 0.02 then doing a fresh simulation and rendering seems to make some of the frames look slightly different from each other (enough to really spoil the animation)
Has anyone else noticed this or are any of your team able to have a quick look into this?
The only thing we are doing is changing the PhoenixFDOceanTex from the default 0.1 to 0.03 or 0.02. I feel like we may have found some odd bug that nobody else has since I've trawled through the forums for similar cases.
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