Just thought it was multithreaded. But it is not. 10% of cpu...
aur cache 1.33 GB (1 435 243 420 bytes)
Is it bug or not ?
P.S. Why anyone need 2990wx, when it is not utilized at all
http://joxi.ru/BA01RoWcMJkGKr
aur cache 1.33 GB (1 435 243 420 bytes)
Is it bug or not ?
P.S. Why anyone need 2990wx, when it is not utilized at all
Code:
Pre render Build Mesh start for PhoenixFDLiquid002 t:19776, moblur time:0.000000 Build Mesh: displ scale:0.895692 Build Mesh: march cubes build smap:0.021267 Build Mesh: march cubes vertices:0.509866 Build Mesh: march cubes interest:0.034506 Build Mesh: march cubes conn time: 0.227092 result vertices:3064706 triangles:6123368 Build Mesh: extend time 0.000000 vertices:3064706 triangles:6123368 Build Mesh: smooth 2.596157 Build Mesh: calculate normals 0.023753 Build Mesh: normals smoothing:0.036586 Build Mesh: vertices:3064706 triangles:6123368 time:3.667011 Build Mesh: resize 3ds Max buffers, time:0.007038 Build Mesh: build vertices, time:0.065959 Build Mesh: build faces, time:0.085476 Build Mesh: processMeshCache, time:0.008178 Build Mesh: fill normals, time:0.763463 Build Mesh: freeing data, time:0.024172 Build Mesh: Complete. prepareRenderData of 198e370 PhoenixFDLiquid001_SplashesShader set liquid prepareRenderData() of PhoenixFDLiquid001 19776 VolumeShader::setGridSize: 282 345 66 prepareRenderData of f0328100 PhoenixFDLiquid001_FoamShader001 set liquid prepareRenderData() of PhoenixFDLiquid001 19776 VolumeShader::setGridSize: 282 345 66 prepareRenderData of 2053390 PhoenixFDLiquid001_FoamShader002 set liquid prepareRenderData() of PhoenixFDLiquid001 19776 VolumeShader::setGridSize: 282 345 66 prepareRenderData of 6e78e380 PhoenixFDLiquid002_FoamShader set liquid prepareRenderData() of PhoenixFDLiquid002 19776 VolumeShader::setGridSize: 920 584 66 PhoenixFrameData refCount++ 3CE19C80 2, I:0, D:\bgg\sim\watery_fin.max_Phoenix_frames\PhoenixFDLiquid002_0103.aur PhoenixFrameData refCount++ 3CE19C80 3, I:0, D:\bgg\sim\watery_fin.max_Phoenix_frames\PhoenixFDLiquid002_0103.aur liquid frame = 3CE19C80 prepareRenderData of 619a32a0 PhoenixFDLiquid002_SplashesShader set liquid prepareRenderData() of PhoenixFDLiquid002 19776 VolumeShader::setGridSize: 920 584 66 PhoenixFrameData refCount++ 3CE19C80 4, I:0, D:\bgg\sim\watery_fin.max_Phoenix_frames\PhoenixFDLiquid002_0103.aur PhoenixFrameData refCount++ 3CE19C80 5, I:0, D:\bgg\sim\watery_fin.max_Phoenix_frames\PhoenixFDLiquid002_0103.aur liquid frame = 3CE19C80 Build Mesh start for PhoenixFDLiquid002 t:19776, moblur time:0.000000 Build Mesh: displ scale:0.895692 Build Mesh: march cubes build smap:0.021104 Build Mesh: march cubes vertices:0.519237 Build Mesh: march cubes interest:0.028356 Build Mesh: march cubes conn time: 0.232574 result vertices:3064706 triangles:6123368 Build Mesh: extend time 0.000000 vertices:3064706 triangles:6123368 Build Mesh: smooth 2.573507 Build Mesh: calculate normals 0.023223 Build Mesh: normals smoothing:0.034592 Build Mesh: vertices:3064706 triangles:6123368 time:3.631768 Build Mesh: resize 3ds Max buffers, time:0.006594 Build Mesh: build vertices, time:0.063329 Build Mesh: build faces, time:0.086335 Build Mesh: processMeshCache, time:0.008262 Build Mesh: fill normals, time:0.695811 Build Mesh: freeing data, time:0.025410 Build Mesh: Complete. interfaces: Sp:0 pg:0 pobjx:ef682b88 skip empty particle system Particles [Splashes] of [PhoenixFDLiquid001] interfaces: Sp:0 pg:0 pobjx:ef682b88 skip empty particle system Particles [Foam] of [PhoenixFDLiquid001] interfaces: Sp:0 pg:0 pobjx:ef682b88 skip empty particle system Particles [Foam] of [PhoenixFDLiquid001] interfaces: Sp:0 pg:0 pobjx:ea3cda68 particles to collect:181293124
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