Hey,
So a few more updates:
- Seems like the cause of the slowdown is V-Ray Progressive + Volumetric Geometry - in this case 'Use Probabilistic Shading' does not work well and must be re-thinked for volumetric geometry, and unfortunately this is not a quick fix.
- I rendered the scene in 13 minutes with: Bucket Sampler, Min shading rate = 1, Min subdivs = 2, Max subdivs = 4, Noise threshold = 0.0; Light Cache enabled for all Phoenix simulators and Light Cache Speedup =0.999 for all Phoenix simulators; All the leftmost smoke opacity diagram points are moved to 0.001, and using the new build with the optimizations to modulating smoke opacity with a texture - forcing new nightlies right now and they should be out in an hour.
- My colleague working on GPU render elements might be a few days away from getting the zdepth element working with V-Ray Next GPU. We are yet to confirm this though, there might be issues until it's in the V-Ray nightlies.
Cheers!
So a few more updates:
- Seems like the cause of the slowdown is V-Ray Progressive + Volumetric Geometry - in this case 'Use Probabilistic Shading' does not work well and must be re-thinked for volumetric geometry, and unfortunately this is not a quick fix.
- I rendered the scene in 13 minutes with: Bucket Sampler, Min shading rate = 1, Min subdivs = 2, Max subdivs = 4, Noise threshold = 0.0; Light Cache enabled for all Phoenix simulators and Light Cache Speedup =0.999 for all Phoenix simulators; All the leftmost smoke opacity diagram points are moved to 0.001, and using the new build with the optimizations to modulating smoke opacity with a texture - forcing new nightlies right now and they should be out in an hour.
- My colleague working on GPU render elements might be a few days away from getting the zdepth element working with V-Ray Next GPU. We are yet to confirm this though, there might be issues until it's in the V-Ray nightlies.
Cheers!
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