Hello, I've been trying to simulate this hull through water.
It's 58m travelling at 12 Knts (6.2 m/s)
Simulating 1000 frames to be used at 30 fps, system units in meters.
After getting a nice wakes I moved to foam and splashed with very inconsistent results.
- I have no splashes whatsoever, even by reducing the treshold and putting very high splash amounts (I tried up to 200 with no visible improvement)
- The foam on the other hand gets thrown in the air and stays floating there for many seconds.
- The size of the bubbles is very inconsistent, most of the time it's comically big.
- I tried with higher resolution of the grid (up to 100 000 000 cells) but I just end up with exponentially heavier simulated frames and the issues remain. Too many particles end up crashing vray while preparing the render.
The attached sim and render are with 1 mln cells.
Please see the attached photo for the kind of result I am looking for.
Thanks in advance for any answer
It's 58m travelling at 12 Knts (6.2 m/s)
Simulating 1000 frames to be used at 30 fps, system units in meters.
After getting a nice wakes I moved to foam and splashed with very inconsistent results.
- I have no splashes whatsoever, even by reducing the treshold and putting very high splash amounts (I tried up to 200 with no visible improvement)
- The foam on the other hand gets thrown in the air and stays floating there for many seconds.
- The size of the bubbles is very inconsistent, most of the time it's comically big.
- I tried with higher resolution of the grid (up to 100 000 000 cells) but I just end up with exponentially heavier simulated frames and the issues remain. Too many particles end up crashing vray while preparing the render.
The attached sim and render are with 1 mln cells.
Please see the attached photo for the kind of result I am looking for.
Thanks in advance for any answer
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