Almost unusable. Max19 up3. 27th december phx
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Constant high CPU usage when show mesh
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yeah, tried to repro - and it is very scene specific. i hate 3dsmax....
sent
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you wouldn't believe - import to new scene, then save (no hi cpu usage), then delete that new scene with old one - and now that old scene doesn't use cpu all the time. What the hell autodesk is happening.....
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reproduced again:
mesh preview on
goto frame 12
goto frame 1
hi cpu and no mesh seen at all.
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even simplier
mesh preview on
frame1
profitLast edited by Paul Oblomov; 28-12-2018, 10:04 AM.I just can't seem to trust myself
So what chance does that leave, for anyone else?
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CG Artist
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No. It works perfectly fine, when using merged scene. I can send .aur frame too. Just forgot, it is -100 frames
I had same shite in maya on different machine. Well, almost...I just can't seem to trust myself
So what chance does that leave, for anyone else?
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CG Artist
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Yes, got it! For now you can work around the problem if you go to Time Configuration, set Time Display to FRAME:TICKS, and make sure Start Time is an exact frame - it should say 1:8 right now, and changing it to 1:0 should work around the problem until the fix goes into the nightlies.
Cheers!Svetlin Nikolov, Ex Phoenix team lead
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