Hello,
I'm hoping someone out there can help out with an issue I am having with a Phoenix FD simulation/animation that I've been working on. The animation (which can be previewed below), is a fairly simply setup of some strawberries falling into milk. This is really just a personal project to help myself get more familiar with Phoenix.
https://drive.google.com/file/d/1A3X...ew?usp=sharing
My issue at the moment, which can be seen in the video, is that there is a flickering effect on the fluid. This isn't like GI flickering. It's more like the fluid is tearing apart in a way that causes a flickering effect. This is extremely noticeable around the 4 and 6 second marks where the most dramatic movements are taking place. My initial thought is that this may have something to do with the fact that I am using "Mesh Smoothing" with the following values:
- Smoothness: 10
- Use Liquid Particles: Checked
- Particle Size 0.5
I am using mesh smoothing because otherwise the fluid looks very blocky/chunky. The smoothing effect evens out these issue, but the reason I think this might be the cause of it is because the smoothing also stretches the mesh and makes it thinner. The GRID by the way uses a "Cell Size" of 2 which is currently equating to 13,560,000 Total Cells. I can't really increase this by much due to hardware and file space (the cache files are already about 50mb in size).
If the "Mesh Smoothing" is indeed the issue (not sure it even is), I could render the animation using the "Isosurface" mode. It does take longer though and while the liquid does look a bit smoother (in terms of it's curvature) it also is a little thicker which I personally don't like as much.
One other thought I had was could this be caused by not having enough "Steps per Frame". Currently mine are only set to 1.
I am hoping someone can take a look at the current animation and let me know why the current artifacts are occurring and what I might be able to do to solve the issue.
Thanks!
I'm hoping someone out there can help out with an issue I am having with a Phoenix FD simulation/animation that I've been working on. The animation (which can be previewed below), is a fairly simply setup of some strawberries falling into milk. This is really just a personal project to help myself get more familiar with Phoenix.
https://drive.google.com/file/d/1A3X...ew?usp=sharing
My issue at the moment, which can be seen in the video, is that there is a flickering effect on the fluid. This isn't like GI flickering. It's more like the fluid is tearing apart in a way that causes a flickering effect. This is extremely noticeable around the 4 and 6 second marks where the most dramatic movements are taking place. My initial thought is that this may have something to do with the fact that I am using "Mesh Smoothing" with the following values:
- Smoothness: 10
- Use Liquid Particles: Checked
- Particle Size 0.5
I am using mesh smoothing because otherwise the fluid looks very blocky/chunky. The smoothing effect evens out these issue, but the reason I think this might be the cause of it is because the smoothing also stretches the mesh and makes it thinner. The GRID by the way uses a "Cell Size" of 2 which is currently equating to 13,560,000 Total Cells. I can't really increase this by much due to hardware and file space (the cache files are already about 50mb in size).
If the "Mesh Smoothing" is indeed the issue (not sure it even is), I could render the animation using the "Isosurface" mode. It does take longer though and while the liquid does look a bit smoother (in terms of it's curvature) it also is a little thicker which I personally don't like as much.
One other thought I had was could this be caused by not having enough "Steps per Frame". Currently mine are only set to 1.
I am hoping someone can take a look at the current animation and let me know why the current artifacts are occurring and what I might be able to do to solve the issue.
Thanks!
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