Hi there!
I'm new to Phoenix and Vray
I'm struggling to get rid of black/dark tones when I use rgb on my smokes or fuel balls.
I uploaded a video explaining the issue.
Its basically a simple smoke burst having set its source and to use rgb, also set on the volumetric options Smoke Color.
Its RGB map uses a cellular difuse material with two colors (now set to white and green to test).
How can I get rid of these black areas in my fumes? I'd really like to be able to play with colouring clouds freely.
I'm new to Phoenix and Vray
I'm struggling to get rid of black/dark tones when I use rgb on my smokes or fuel balls.
I uploaded a video explaining the issue.
Its basically a simple smoke burst having set its source and to use rgb, also set on the volumetric options Smoke Color.
Its RGB map uses a cellular difuse material with two colors (now set to white and green to test).
How can I get rid of these black areas in my fumes? I'd really like to be able to play with colouring clouds freely.
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