Does anybody know a workaround how to use the foam - generated with the FDForamTexture - for GPU rendering? I know it´s not compatible yet, but maybe the FDFoamTexture could be use to just "generate" Foam mask and then regular Vray shader can be used for rendering? I did try severals things I had in mind but cannot get it done....
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FoamTexture Workaround for GPU?
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