I have a very basic liquid simulation....a collider mesh with a bumpy surface holding some liquid. Around the edges of the mesh I get lots of phantom velocities injected into the liquid sim for no apparent reason. They manifest as bubbly areas on the liquid surface that never go away.
I've had this issue with PhoenixFD for years, never really found a solution -- figured I'd finally post about it. I'm using 3dsmax 2017 and PhoenixFD 3.1.
Attached is an example scene file with the problem, and a playblast showing it in action. I would expect the surface to eventually even out, but it continues to boil and bubble forever. This is just a demonstration scene...in my actual production scene the perpetual boiling is much, much worse.
Any ideas?
I've had this issue with PhoenixFD for years, never really found a solution -- figured I'd finally post about it. I'm using 3dsmax 2017 and PhoenixFD 3.1.
Attached is an example scene file with the problem, and a playblast showing it in action. I would expect the surface to eventually even out, but it continues to boil and bubble forever. This is just a demonstration scene...in my actual production scene the perpetual boiling is much, much worse.
Any ideas?
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