Hello guys,
I have a rather simple cloud simulation. The animated volume noise is used to emit smoke. Than there is plain force to move it across the scene.
After the simulation I set the precise tracing and playspeed on 0,1 (with advection origin and velocity channells exported). However, the result always produce some "jump" after ten frames or so. I tried it in several different scenes made from scratch with slightly different setup and I cannot get rid of it.
You can see the example here (it is rather low resolution for testing purposes, however with higher resolution grid it is even more visible):
It is essential for our project, the fluid is moving really smooth without any noticeable "jumps" or stops. I saw several demonstrations of precise tracing and it seems that it should be perfectly possible.
I am using Phoenix FD 3.12 and Maya 2018.
In general, I need to achieve developing cumulus-like cloud. I was unable to set the parameters on regular timeline as the smoke was always dissipating and not producing the nice "cauliflower" structures. I was able to get to this result only in very short time scales. So if you could point me to another direction how to achieve this effect, I would be very grateful.
Thanks.
I have a rather simple cloud simulation. The animated volume noise is used to emit smoke. Than there is plain force to move it across the scene.
After the simulation I set the precise tracing and playspeed on 0,1 (with advection origin and velocity channells exported). However, the result always produce some "jump" after ten frames or so. I tried it in several different scenes made from scratch with slightly different setup and I cannot get rid of it.
You can see the example here (it is rather low resolution for testing purposes, however with higher resolution grid it is even more visible):
It is essential for our project, the fluid is moving really smooth without any noticeable "jumps" or stops. I saw several demonstrations of precise tracing and it seems that it should be perfectly possible.
I am using Phoenix FD 3.12 and Maya 2018.
In general, I need to achieve developing cumulus-like cloud. I was unable to set the parameters on regular timeline as the smoke was always dissipating and not producing the nice "cauliflower" structures. I was able to get to this result only in very short time scales. So if you could point me to another direction how to achieve this effect, I would be very grateful.
Thanks.
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