I did make a Vray combo material wiht the FDOceanTex and teh FDOceanTex (as instructed in the manual).
This material - applied to a sim - looks and renders great when just rendering an ocean scene with "ocean mesh" (and not rendering any sim particles). Even the foam of the texture looks and mooves very realistic.
So far so good.
Now applying the material to the same simulator and rendering it not as "ocean mesh" but as "mesh" (mesh generated from the simulated liquid particles...) I do get extreme flickering from frame to frame. I have tested with high meshsmooth settings (also using the "use liquid particles" setting for mesh smooth) in myny variations but the ocean and foam (textures) flicker and "jump" terrible form frame to frame.
Is the Oceantexture and/or FoamTexture "not" ment to go onto a "mesh" and only ment to go on an infinite "ocean mesh"? Or am I doing something wrong? How can I get rid of the flickering?
Other idea: do I need more particles (grid resolution)? I already highered the number but same result.
Thanks for any advice!
This material - applied to a sim - looks and renders great when just rendering an ocean scene with "ocean mesh" (and not rendering any sim particles). Even the foam of the texture looks and mooves very realistic.
So far so good.
Now applying the material to the same simulator and rendering it not as "ocean mesh" but as "mesh" (mesh generated from the simulated liquid particles...) I do get extreme flickering from frame to frame. I have tested with high meshsmooth settings (also using the "use liquid particles" setting for mesh smooth) in myny variations but the ocean and foam (textures) flicker and "jump" terrible form frame to frame.
Is the Oceantexture and/or FoamTexture "not" ment to go onto a "mesh" and only ment to go on an infinite "ocean mesh"? Or am I doing something wrong? How can I get rid of the flickering?
Other idea: do I need more particles (grid resolution)? I already highered the number but same result.
Thanks for any advice!
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