Am doing a large ocean sim and looking to optimize render times by adding some textures to water sim surface. 2 questions actually:
--How to map the PFDoceantexture onto the surface as a bump map to distort the reflections - so like the displacement map mode within the simulator, but to speed things up, just want to affect the bump map of the water shader.
--How to map any other standard texture or bitmaps onto the surface. I've been able to do it by adding a UV planar map onto the simulator, but this acts more like a projection - would be great if the texture distorted with the waves stretching back and forth.
Thanks in advance!
--How to map the PFDoceantexture onto the surface as a bump map to distort the reflections - so like the displacement map mode within the simulator, but to speed things up, just want to affect the bump map of the water shader.
--How to map any other standard texture or bitmaps onto the surface. I've been able to do it by adding a UV planar map onto the simulator, but this acts more like a projection - would be great if the texture distorted with the waves stretching back and forth.
Thanks in advance!
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