Hey there,
I´m working on this Freezing Effect right now:
https://youtu.be/nQ0DC4Vf6H0
I achieved that by creating a mask in mudbox (12 udim tiles on UV channel 1), than piping that into a compositemap and revealing it with an animated noisemap (mapped via UVW xyz on UV channel 2).
Now I want to add a cold smoke sim on top.
The source discharge should follow the frostflowers animation, aka grow slowly with them, so I used the same mask as described above and piped it into the source discharge map slot.
Its hard to see the result with lwoer grid resolutions, so I´m now already test simming pretty highres and can´t quite tell til its done, but to me it looks like the discharge is ignoring the Noise map mask.
Can you confirm that this map setup should work for the discharge, or do I have to map it differently?
I´m on build 31200.
I´m working on this Freezing Effect right now:
https://youtu.be/nQ0DC4Vf6H0
I achieved that by creating a mask in mudbox (12 udim tiles on UV channel 1), than piping that into a compositemap and revealing it with an animated noisemap (mapped via UVW xyz on UV channel 2).
Now I want to add a cold smoke sim on top.
The source discharge should follow the frostflowers animation, aka grow slowly with them, so I used the same mask as described above and piped it into the source discharge map slot.
Its hard to see the result with lwoer grid resolutions, so I´m now already test simming pretty highres and can´t quite tell til its done, but to me it looks like the discharge is ignoring the Noise map mask.
Can you confirm that this map setup should work for the discharge, or do I have to map it differently?
I´m on build 31200.
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