I may have broken the rules on workflow however I'm unclear how to get around this. For large simmed ocean waves (using wave-force with oceantexture), I have the 'grid / boundary conditions' all set to 'open' and 'dynamics / initial fill up' set to the % I need along with 'fill up for ocean' checked.
When simming I get this result seen here. It will only go away if I set X and Y boundaries to jammed-both, but then I no longer have an ocean - I have a closed box with walls. It seems this happens when the waves drop enough to go below the fill-up level.. like the fill-up is still attempting to maintain that level.
My first thought was to render it cropped off by a box, but the lower the waves drop, the more that curve keeps reaching further and further in towards the center of the sim box - I'd have to crop off a very large portion of the sim.
Wondering if theres a workaround? Thanks!
When simming I get this result seen here. It will only go away if I set X and Y boundaries to jammed-both, but then I no longer have an ocean - I have a closed box with walls. It seems this happens when the waves drop enough to go below the fill-up level.. like the fill-up is still attempting to maintain that level.
My first thought was to render it cropped off by a box, but the lower the waves drop, the more that curve keeps reaching further and further in towards the center of the sim box - I'd have to crop off a very large portion of the sim.
Wondering if theres a workaround? Thanks!
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