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Liquid droplets distributed very symmetric

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  • Liquid droplets distributed very symmetric

    Scene created from beachwaves example.

    https://vimeo.com/328501409/e4d22c5147
    Attached Files
    I just can't seem to trust myself
    So what chance does that leave, for anyone else?
    ---------------------------------------------------------
    CG Artist

  • #2
    Your liquid looks quite low res. Does it get better if you increase the resolution?
    Have you changed the compression value for the caches?
    Georgi Zhekov
    Phoenix Product Manager
    Chaos

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    • #3
      Well, Svetlin has the scene
      I don't think that distribution will get any better if resolution increase. There's about 20million of water.

      edit

      Here's 36 million and compression 20.

      http://joxi.ru/MAjbpq9hjYekZA
      Last edited by Paul Oblomov; 05-04-2019, 01:23 AM.
      I just can't seem to trust myself
      So what chance does that leave, for anyone else?
      ---------------------------------------------------------
      CG Artist

      Comment


      • #4
        Try the mesh smoothing using particles and try adjusting the particle size parameter - the liquid particles must be distributed equally so that many of the simulation functions would work, so it's all about the meshing in this case.
        Svetlin Nikolov, Ex Phoenix team lead

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        • #5
          Well, I just thought beachwaves example was tweaked to avoid such meshing initially. Maybe add surface tension ?
          I just can't seem to trust myself
          So what chance does that leave, for anyone else?
          ---------------------------------------------------------
          CG Artist

          Comment


          • #6
            Sure, more surface tension also sounds good. The example does not interact with such geometry that would allow such patterns to emerge, so enabling surface tension or additional mesh processing would only slow it down.
            Svetlin Nikolov, Ex Phoenix team lead

            Comment


            • #7
              I wonder will droplet surfing lower that patterns?
              I just can't seem to trust myself
              So what chance does that leave, for anyone else?
              ---------------------------------------------------------
              CG Artist

              Comment


              • #8
                Back to the scene - foam goes backwards
                Any thoughts why ?

                https://vimeo.com/330016182/69fcc9f0bf
                I just can't seem to trust myself
                So what chance does that leave, for anyone else?
                ---------------------------------------------------------
                CG Artist

                Comment


                • #9
                  There is only one reason - the velocity points that way in this particular setup. Anything non-default in the ocean tex?
                  Svetlin Nikolov, Ex Phoenix team lead

                  Comment


                  • #10
                    Well, I just changed ocean level and rised foam interaction.
                    I just can't seem to trust myself
                    So what chance does that leave, for anyone else?
                    ---------------------------------------------------------
                    CG Artist

                    Comment

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