Hey guys,
I am having a series of splashes (objects hitting an ocean surface) and am rendering ONLY splashes, foam and mist - so no liquid (since the actual ocean is mesh based and the liquid wavees don´t exactly match those waves). However: this part works fine and I finally managed to put together the phoenix shaders so it kinda starts looking alright. My problem is that I do get crazy flickering in the results. Yes - I am not working with too many particles (grid count for this small scene below has 3mio cells) but increasing this number in sim (tried many versions here) starts making my sim look totally different again and then also decreasing like splash and foam numbers don´t get me any sims close to my original results.
So I did use the "count multiplier" (5) in the phoniex shaders to increase particle numbers. I am suspecting the count multiplier to genereate this flickering (as randomly generated in-between-particles). Or could this be something difffernt?
(Foam and Splashes are shaded as "splashes" and mist is shaded as "points").
here´s a quick lowres preview (do not pay attention on the shockwaves - that´s wanted - it´s about the flickering in the particles...):
http://download.martinhausler.com/sp...owres_test.mov
(Link also added below).
Thanks for advice,
Martin
I am having a series of splashes (objects hitting an ocean surface) and am rendering ONLY splashes, foam and mist - so no liquid (since the actual ocean is mesh based and the liquid wavees don´t exactly match those waves). However: this part works fine and I finally managed to put together the phoenix shaders so it kinda starts looking alright. My problem is that I do get crazy flickering in the results. Yes - I am not working with too many particles (grid count for this small scene below has 3mio cells) but increasing this number in sim (tried many versions here) starts making my sim look totally different again and then also decreasing like splash and foam numbers don´t get me any sims close to my original results.
So I did use the "count multiplier" (5) in the phoniex shaders to increase particle numbers. I am suspecting the count multiplier to genereate this flickering (as randomly generated in-between-particles). Or could this be something difffernt?
(Foam and Splashes are shaded as "splashes" and mist is shaded as "points").
here´s a quick lowres preview (do not pay attention on the shockwaves - that´s wanted - it´s about the flickering in the particles...):
http://download.martinhausler.com/sp...owres_test.mov
(Link also added below).
Thanks for advice,
Martin

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