Hi Folks
Still relatively new with Phoenix, and I have 2 issues that keep bugging me:
1. Is there an ideal (+fast) way of creating an initial fillup, without having to sim hundreds of frames for a stable and relatively motionless liquid body?
2. Exploding an object with liquid - let’s say a glass, usually requires some sort of pre-fracturing of the glass. I am yet to succeed in containing liquid in a fractured object. Even if all fragments line up perfectly, there’s heavy leaking of liquid before anything happens to the glass...
Thanks, kind regards,
Michael
Still relatively new with Phoenix, and I have 2 issues that keep bugging me:
1. Is there an ideal (+fast) way of creating an initial fillup, without having to sim hundreds of frames for a stable and relatively motionless liquid body?
2. Exploding an object with liquid - let’s say a glass, usually requires some sort of pre-fracturing of the glass. I am yet to succeed in containing liquid in a fractured object. Even if all fragments line up perfectly, there’s heavy leaking of liquid before anything happens to the glass...
Thanks, kind regards,
Michael
Comment