Hello all,
I'm finally back to testing boat wakes & foam.
I'm starting to get some nice examples that I will post here, but I have also some questions about unwanted things.
First thing posted:
- I have clear water. The simulation was done using "clear inside" option for the Hull object (closed object)
- There are some unwanted water surface "artifacts" that are probably due to the liquid mesh penetrating or not the boat hull (seen on the bow).
- I tried to use rendercutter by using the hull mesh. On the bow, it seems to remove a bit the problem, but I get a straight line in the sea surface.
- On the example scene posted on the documentation I noticed that you don't use "clear inside". Is this example scene not outdated ?
any hints ?
I'm finally back to testing boat wakes & foam.
I'm starting to get some nice examples that I will post here, but I have also some questions about unwanted things.
First thing posted:
- I have clear water. The simulation was done using "clear inside" option for the Hull object (closed object)
- There are some unwanted water surface "artifacts" that are probably due to the liquid mesh penetrating or not the boat hull (seen on the bow).
- I tried to use rendercutter by using the hull mesh. On the bow, it seems to remove a bit the problem, but I get a straight line in the sea surface.
- On the example scene posted on the documentation I noticed that you don't use "clear inside". Is this example scene not outdated ?
any hints ?
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