What I'm trying to do is make smoke appear from the environment, like a weak fog, that gets attracted to another object and gets thicker and denser as it collects around it.
In my test I have a large box that is set up to Volume Inject on one frame, only the Smoke channel is used, set to .5. I have a sphere that I have setup with a Body Force to suck in all of that smoke and have it condense around the sphere. What I'm assuming should happen is that the smoke should compress, or condense together to a higher value as it all collects in this smaller area. But it doesn't. In fact, it never seems to get higher than the value that is set in the source, but seems to gets eaten by the body force.
Is there a special Conservation and Material Transfer setup that would make this work? Or does Phoenix not make already existing smoke denser as it is compressed into a smaller area?
In my test I have a large box that is set up to Volume Inject on one frame, only the Smoke channel is used, set to .5. I have a sphere that I have setup with a Body Force to suck in all of that smoke and have it condense around the sphere. What I'm assuming should happen is that the smoke should compress, or condense together to a higher value as it all collects in this smaller area. But it doesn't. In fact, it never seems to get higher than the value that is set in the source, but seems to gets eaten by the body force.
Is there a special Conservation and Material Transfer setup that would make this work? Or does Phoenix not make already existing smoke denser as it is compressed into a smaller area?
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