Hi,
When I apply a cutter geometry to a liquid sim, the liquid geometry becomes cutted well. Thats good so far.
But the particles which are carried within the simulator are not cutted acordingly to the mesh (foam, splash, mist, etc.).
I know, when i render them with phoenix particle shader i can apply a specific cutter object there, but i want to use vray instancer for rendering the particles instead of phoenix particle shader. So when I pick f.e. the foam particle group of the liquid simulator, the instancer produces and renders mesh instances for all particles and ignores the cutter geometry.
I tried to use vray clipper for clipping the vray instancers but that doesn't work, cause vray clippers cannot cut vray instancers.
Another bug i noticed is, when I use a phoenix particle shader with a cutter geometry applied, vray brings 3dsmax to crash when I stop rendering.
Is there any solution to that?
Thanks in advance.
When I apply a cutter geometry to a liquid sim, the liquid geometry becomes cutted well. Thats good so far.
But the particles which are carried within the simulator are not cutted acordingly to the mesh (foam, splash, mist, etc.).
I know, when i render them with phoenix particle shader i can apply a specific cutter object there, but i want to use vray instancer for rendering the particles instead of phoenix particle shader. So when I pick f.e. the foam particle group of the liquid simulator, the instancer produces and renders mesh instances for all particles and ignores the cutter geometry.
I tried to use vray clipper for clipping the vray instancers but that doesn't work, cause vray clippers cannot cut vray instancers.
Another bug i noticed is, when I use a phoenix particle shader with a cutter geometry applied, vray brings 3dsmax to crash when I stop rendering.
Is there any solution to that?
Thanks in advance.
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