So I was following along in the static cloud tutorial and doing some renders last night. My cloud was rendering normally as it should and then I submitted a very high sim to the farm to simulate over night. When I came back this morning my sim was finished and looked great in the viewport except now it is rendering pitch black in my scene when last night, with a larger voxel size, it was rendering correctly as a white cloud. As far as I know the only thing that changed from last night to this morning was my voxel size of my grid. Maybe I'm having a brain fart, but I can't figure out why this has happened... I've tried messing with the smoke opacity to no effect. Any ideas?? I've attached a screenshot so you can see the effect and how it should look based on my GPU preview...
Phoenix 3.14.01 Nightly, Vray 3.70.01 , 3ds max 2020.1
Phoenix 3.14.01 Nightly, Vray 3.70.01 , 3ds max 2020.1
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