Doing a splash sim.. again. Trying to figure out how to fade out splash/mist particles based on their age (either using opacity, or by their size) and how can I do it as world mappable? The problem is I need to fade them off as they approach the edge of my sim box so they don't vanish. I see the PA button and multipler however I'm not fully understanding how to control if after reading the manual.
Also would like to know if it's possible to have splash/mist go outside of sim box - that would be another solution.
Thanks!
Also would like to know if it's possible to have splash/mist go outside of sim box - that would be another solution.
Thanks!
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