No matter what I do, light cache speed up: 0.005. Alter the scattering to raytraced (not scattering related afaik). Increase step% to 2000 (this helps but still noisy occurs), raise the lightcache to 3000 I still get noise in the cloud. Not soft fluffy clouds. Any ideas ?
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Phoenix clouds still noisy
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Actually the more intuitive way to think about it is that volume light cache starts producing voxel artifacts as the light complexity increases and the number of volume in the scene increases, so that bounces between volumes are introducing noise into the volume light cache.
This is usually the case with clouds that require many containers, but with a simple light might not appear, or can be made to appear with a single volume in a complex environment with many area lights.Svetlin Nikolov, Ex Phoenix team lead
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