Hi Everyone.
We've got an animated Alembic mesh with changing topology and velocity applied (made in Houdini) for rendering with motion blur in Max+Vray.
Unfortunately when we load the object in a vrayproxy the mesh seems to distort, with the distortion being stronger or weaker depending on the velocity attribute value.
If i load the same alembic file from file-import in max, or if i export the mesh again from Houdini without velocity, there is no distortion, so i guess it's the vrayproxy doing that?
I wonder if there is anything wrong i'm doing or if it's a known issue.
p.s. Normal particles seem to work perfectly fine with no "distortion" on their position.
We've got an animated Alembic mesh with changing topology and velocity applied (made in Houdini) for rendering with motion blur in Max+Vray.
Unfortunately when we load the object in a vrayproxy the mesh seems to distort, with the distortion being stronger or weaker depending on the velocity attribute value.
If i load the same alembic file from file-import in max, or if i export the mesh again from Houdini without velocity, there is no distortion, so i guess it's the vrayproxy doing that?
I wonder if there is anything wrong i'm doing or if it's a known issue.
p.s. Normal particles seem to work perfectly fine with no "distortion" on their position.
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