Hello everybody
I have a problem with a smoke simulation regarding the rendering of the simulation ( I Render in Corona), which I can't solve despite of searching and I hope that someone can help me.
I reused an old Simulation wich was working an rendering fine, the details were crisp. In Low Resultion the new Result looked good as well. But when we were Rendering in High Resultion we saw that the smoke Sim looks Jagged and pixelated on the edges.
The main difference between the two is found in the volumetric option. In the old Version we used constant color. But we need the new sim to have a colorgradient to look as wished by the client.
I tried the usual like increasing the grid resultion (did not change at all), increasing steps per frame ( changed the look of the whole simulation), changed scene scale from 1 to 0.1 and 10 (also no change depending the problem)
Both attached screenshots are taken at 100% Scale.
Any Idea or Help to solve that issue is warmley welcome
Best Regards
I have a problem with a smoke simulation regarding the rendering of the simulation ( I Render in Corona), which I can't solve despite of searching and I hope that someone can help me.
I reused an old Simulation wich was working an rendering fine, the details were crisp. In Low Resultion the new Result looked good as well. But when we were Rendering in High Resultion we saw that the smoke Sim looks Jagged and pixelated on the edges.
The main difference between the two is found in the volumetric option. In the old Version we used constant color. But we need the new sim to have a colorgradient to look as wished by the client.
I tried the usual like increasing the grid resultion (did not change at all), increasing steps per frame ( changed the look of the whole simulation), changed scene scale from 1 to 0.1 and 10 (also no change depending the problem)
Both attached screenshots are taken at 100% Scale.
Any Idea or Help to solve that issue is warmley welcome
Best Regards
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