Hello Phoenix Team,
Please see the attached images.
1. I have a problem with the foam particles that look like if they are instantly killed when they touch the liquid simulator, but weirdly enough it doesn't happen for the ones generated at the AFT of the ship, although even you can notice that all the particles die at the same time, so there is a seam is visible.
2. Do you have any idea of how to improve the foam on the aft of the ship? I've tried a couple of tricks to get a lot of foam on the back but I still get those clean areas where only underwater bubbles are visible. Also, do underwater bubbles get killed when they reach the surface or do they generate foam particles on top of the water surface?
3. When setting the render mode to Ocean mesh, even at 1080 resolution, it takes about 1:30 minutes for the render to start. It hangs at "transforming vertices". Also when stopping the render 3ds max in "not responding" mode for 20 seconds or more. What could be the cause? My system is a Ryzen 3950X with 64 GB of RAM. Simulation files are on a separate Samsung pro ssd.
4. Is there any workflow to add the motion blur of the particles in post production (Fusion or After Effects) by somehow using the velocity channel?
I am using the trial version of Phoenix (Simulated with v4.10.00, Build ID: 20200305 for 3ds Max 2020 from Mar 5 2020) but it is very important to get this right so I can implement it in my workflow.
Thanks!
Marcel
Please see the attached images.
1. I have a problem with the foam particles that look like if they are instantly killed when they touch the liquid simulator, but weirdly enough it doesn't happen for the ones generated at the AFT of the ship, although even you can notice that all the particles die at the same time, so there is a seam is visible.
2. Do you have any idea of how to improve the foam on the aft of the ship? I've tried a couple of tricks to get a lot of foam on the back but I still get those clean areas where only underwater bubbles are visible. Also, do underwater bubbles get killed when they reach the surface or do they generate foam particles on top of the water surface?
3. When setting the render mode to Ocean mesh, even at 1080 resolution, it takes about 1:30 minutes for the render to start. It hangs at "transforming vertices". Also when stopping the render 3ds max in "not responding" mode for 20 seconds or more. What could be the cause? My system is a Ryzen 3950X with 64 GB of RAM. Simulation files are on a separate Samsung pro ssd.
4. Is there any workflow to add the motion blur of the particles in post production (Fusion or After Effects) by somehow using the velocity channel?
I am using the trial version of Phoenix (Simulated with v4.10.00, Build ID: 20200305 for 3ds Max 2020 from Mar 5 2020) but it is very important to get this right so I can implement it in my workflow.
Thanks!
Marcel
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