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If it does not render at all for you in IPR in Max, then maybe you are using a very old V-Ray. What is your V-Ray version?
With a latest Phoenix and a latest V-Ray Next, IPR GPU in Max should show the smoke, and also IPR CPU will work only in Volumetric Geometry mode. I am working on Volumetric mode for IPR CPU for fire/smoke currently, and in the Phoenix nightlies the Phoenix Particle Shader can already render with V-Ray CPU IPR in Max.
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