I have a problem when rendering PhoenixfD liquid sim.
I made a simple sim based on a famous tutorial, the grid size is about 18mil cells, no fancy stuff, just a boat mesh going straight line.
Every 10 or so frames there's a visible difference in volume and light of splashes/foam. First noticeable occurs at frame 16, then at frame 26, then at frame 33, etc... I did resim two or three times just to check if I did something wrong or if I changed some of the parameters, but the issue remained.
I use BF+LC with 2500 subdivs, retrace 8. Bucket render is set to 1-16, 0.05 (image) and 1-16, 0.05 (dmc). I use 4 pcs for DR rendering (two i7+two xeons), all pcs have Vray 4.30.01 and PhoenixFD 3.14.00, inside 3ds max 2020.3.
I've attached an animated gif so you can see the differences in frames, and sim + render settings.
Any clue why this is happening?
I made a simple sim based on a famous tutorial, the grid size is about 18mil cells, no fancy stuff, just a boat mesh going straight line.
Every 10 or so frames there's a visible difference in volume and light of splashes/foam. First noticeable occurs at frame 16, then at frame 26, then at frame 33, etc... I did resim two or three times just to check if I did something wrong or if I changed some of the parameters, but the issue remained.
I use BF+LC with 2500 subdivs, retrace 8. Bucket render is set to 1-16, 0.05 (image) and 1-16, 0.05 (dmc). I use 4 pcs for DR rendering (two i7+two xeons), all pcs have Vray 4.30.01 and PhoenixFD 3.14.00, inside 3ds max 2020.3.
I've attached an animated gif so you can see the differences in frames, and sim + render settings.
Any clue why this is happening?
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