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Clear aquarium walls and water noise

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  • Clear aquarium walls and water noise

    Hi,
    Can you guys please explain what do we need to do exactly to get clear water on sides and not noisy? On the right we have fake cube of water with waves on top. In both images water intersects fish tank walls. I am not sure why Phoenix has noisy water sides. We also use octane to render Thanks

  • #2
    Hey,

    In order to get a clean smooth surface you will need to render in Isosurface mode and use a cutter geometry.
    Unfortunately this will work only for V-Ray so probably that's why you're getting the artifacts.

    If the mesh at the borders is not smooth you will need to use a cutter - from Octane docs I couldn't find such a feature so as a workaround you could export the liquid as a mesh and then use a boolean operation to cut it.

    Hope this helps!
    Georgi Zhekov
    Phoenix Product Manager
    Chaos

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    • #3
      Originally posted by georgi.zhekov View Post
      Hey,

      In order to get a clean smooth surface you will need to render in Isosurface mode and use a cutter geometry.
      Unfortunately this will work only for V-Ray so probably that's why you're getting the artifacts.

      If the mesh at the borders is not smooth you will need to use a cutter - from Octane docs I couldn't find such a feature so as a workaround you could export the liquid as a mesh and then use a boolean operation to cut it.

      Hope this helps!
      Thank you. Do we export it even though it's for an animation? Any plans to have other renderers to utilize cutter geometry?

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      • #4
        i would recommend switching to VRay CPU for this

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        • #5
          It's up to each renderer to inplement it since this happens at raytracing level..
          Svetlin Nikolov, Ex Phoenix team lead

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