I have a scene where I am having trouble getting my foam (bubbles) to motion blur.
I simulated with velocity saved for the grid, and for the foam particles. (Not saving liquid particles).
I see the velocity in Phoenix Previer (thanks for that, BTW). So we know there is velocity data in the particle cache.
I have a Foam Shader set to use the foam particles of my simulator. I have tried forcing motion blur on in the particle shader, but this did not help.
I tried increasing the motion blur multiplier in the particle shader all the way to 1000. I tried increasing motion blur in the liquid simulator to 1000.
I am rendering with VRay 5 GPU (hybrid using both CPU and GPU). I tried progressive and bucket. I am on whole frames and rendering at integer frames.
I tried both a VRayCamera (what I prefer) with motion blur enabled in the camera settings, as well as a Standard camera with motion blur enabled in the render settings.
Everything else in the scene render with motion blur.
Motion blur seems to work correctly in VRay5 (non-GPU).
Any way to get it to work in GPU?
Thanks.
I simulated with velocity saved for the grid, and for the foam particles. (Not saving liquid particles).
I see the velocity in Phoenix Previer (thanks for that, BTW). So we know there is velocity data in the particle cache.
I have a Foam Shader set to use the foam particles of my simulator. I have tried forcing motion blur on in the particle shader, but this did not help.
I tried increasing the motion blur multiplier in the particle shader all the way to 1000. I tried increasing motion blur in the liquid simulator to 1000.
I am rendering with VRay 5 GPU (hybrid using both CPU and GPU). I tried progressive and bucket. I am on whole frames and rendering at integer frames.
I tried both a VRayCamera (what I prefer) with motion blur enabled in the camera settings, as well as a Standard camera with motion blur enabled in the render settings.
Everything else in the scene render with motion blur.
Motion blur seems to work correctly in VRay5 (non-GPU).
Any way to get it to work in GPU?
Thanks.
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