Hello,
I tried now to convert .aur to .vdb files.
- I used command panel
- directed it to the folder (with "cd ")
- I have copied the cacher_coverter.exe into that folder and of course the .aur files.
attached a screenshot
it is the .aur output from the scene, which I've also mentioned here in this thread: https://forums.chaosgroup.com/forum/...reezing-3dsmax
So it could maybe be, that VDB has in general a problem with that scene... (I'm using TexUVW for opacity in this scene)
Other idea to solve this: which would be the best way to "collect" some simulation results from different scenes into one scene, with using "aur" files?
I imagine I would have to save and assign the rendersettings to each imported simulator. Not sure how to handle the frame numbers and if this would work as expected.
In my case I only want one static frame
thanks!
I tried now to convert .aur to .vdb files.
- I used command panel
- directed it to the folder (with "cd ")
- I have copied the cacher_coverter.exe into that folder and of course the .aur files.
attached a screenshot
it is the .aur output from the scene, which I've also mentioned here in this thread: https://forums.chaosgroup.com/forum/...reezing-3dsmax
So it could maybe be, that VDB has in general a problem with that scene... (I'm using TexUVW for opacity in this scene)
Other idea to solve this: which would be the best way to "collect" some simulation results from different scenes into one scene, with using "aur" files?
I imagine I would have to save and assign the rendersettings to each imported simulator. Not sure how to handle the frame numbers and if this would work as expected.
In my case I only want one static frame
thanks!
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