I have a viscous liquid sim with velocity turned on, but when i enable the motion blur through the 3ds max physical camera it only renders correctly on the first frame.
The frames after produce strange artifacts. it seems to have something to do with the geometry samples but no matter how low or high i put them, it still produces artifacts.
i have checked the documentation and can't see anything i'm not doing.
Any ideas?
Thanks,
L
The frames after produce strange artifacts. it seems to have something to do with the geometry samples but no matter how low or high i put them, it still produces artifacts.
i have checked the documentation and can't see anything i'm not doing.
Any ideas?
Thanks,
L
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