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How to make a sprinkle and MUD in the same scene

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  • #16
    There you go - Sprinkler with pFlow

    You can play around with the Particle Size in the Liquid Source settings, the scene scale and the steps per frame in Dynamics rollout to dial the look you're after.

    Hope that helps!

    Cheers!
    Georgi Zhekov
    Phoenix Product Manager
    Chaos

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    • #17
      I need to make some Wet dirt on an object
      So when the water starts and the water hits some Wet dirt the dirt will flush out slowly so the object is clear afterward.

      Will this plugin works with PD 3?
      https://www.youtube.com/watch?v=m7iq...ature=emb_logo

      Or do you have any idea how to do this?

      Attached Files

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      • #18
        You could use the liquid wet map as the blend amoount in a vray blend with that 'dirizer map' as the base I reckon, but not sure how that works, looks like a bit of a weird plugin

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        • #19
          Just use the scene from Svetlin in the first page as a base for the dirt and add a texture as a discharge mask for the source emission.
          You can also check this thread for some tips - https://forums.chaosgroup.com/forum/...ter-simulation

          Cheers!
          Georgi Zhekov
          Phoenix Product Manager
          Chaos

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          • #20
            Hi Georgi - This is not easy, I have tried to add. mask to the source emission and trying many things without any luck today. Please will you not make a sample for my request for 3ds max with PD3?
            Attached Files
            Last edited by MediaMedic; 06-10-2020, 09:28 AM.

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            • #21
              Hey,

              We already shared sample scenes that should get you going, so can you describe your setup and what goes wrong, so we can help?

              Cheers!
              Svetlin Nikolov, Ex Phoenix team lead

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              • #22
                I use PD3 and RealFlow (for mud + PD3 map) and works perfectly now

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