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Particle Shader Crash with new Cache Files

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  • #16
    Hooray!

    It definitely must be OFF. Now the Chaos Cloud is updated with the latest Phoenix version so you don't need to hack it this way.

    The problem is that this option not only converts Simulators to VolumeGrids at render time. It also converts Particle Shaders to... something random that crashes It should not be used unless there is a very good reason to do it. Will rename it and add more info to the docs

    Cheers!
    Svetlin Nikolov, Ex Phoenix team lead

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    • #17
      Yes, nice, that's good to hear.

      thanks for your help!!! Appreciate it very!

      Cheers

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