Hi everyone, looking for some advice as I've tried a lot of combinations of settings in vray and phoenix render settings. I'm using vrayNext update 1.2 and phoenixfd 3.14. The flames are within a glass enclosure. I'm getting a lot of artifacts in the reflection, to where you can even see what looks like the emissive lights as a type of point cloud. That glass material has depth of 10 on refract and reflect. Using LC/BF render method. When excluding from reflections, it gets cleaned up a lot, but not entirely and it looks more fake at that point.
I have tried so many combinations of troubleshooting that I can list them all, so any input would valuable. Thank you!
Here are some combinations of renders.
Default = as is phoenix setup. Reflection off = set phoenix to not reflect. Lights off = setting phoenix to not emit light
I have tried so many combinations of troubleshooting that I can list them all, so any input would valuable. Thank you!
Here are some combinations of renders.
Default = as is phoenix setup. Reflection off = set phoenix to not reflect. Lights off = setting phoenix to not emit light
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