Hello guys,
I am having a liquid setup as follows
- Liquid only (no splashes etc), outputting velocity and ID channels
- rendering liquid in mesh mode
- Using Max Physical Camera Setup (with camera motion blur enabled)
- rendering using Vray 5 (tried GPU and CPU)
The issue I get is that "motion blur" on the liquid is only rendered on every 4th frame.
Changing the "motion blur intensity" in the rendering tab does not change the issue.
Any ideas?
So as a workaround I thougth to turn off Phoenix Motion Blur and use Vray Velcoity pass and ad all motion blur in post:
But also Vray velocity pass is only rendering a "gray" image (no motion data).
Thanks,
Martin
I am having a liquid setup as follows
- Liquid only (no splashes etc), outputting velocity and ID channels
- rendering liquid in mesh mode
- Using Max Physical Camera Setup (with camera motion blur enabled)
- rendering using Vray 5 (tried GPU and CPU)
The issue I get is that "motion blur" on the liquid is only rendered on every 4th frame.
Changing the "motion blur intensity" in the rendering tab does not change the issue.
Any ideas?
So as a workaround I thougth to turn off Phoenix Motion Blur and use Vray Velcoity pass and ad all motion blur in post:
But also Vray velocity pass is only rendering a "gray" image (no motion data).
Thanks,
Martin
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